

Add script calls NextTeam() & PreviousTeam() whenever you want to instantly iterate to the next or previous teams in the master teams list.These script calls can be used wherever as they explicitly reference the appropriate objects and list variables to manipulate. These script calls can be used wherever as they explicitly reference the appropriate objects and list variables to manipulate. Add script calls NextPlayer() & PreviousPlayer() whenever you want to iterate to the next or previous players in the team lists. Add teams to the master team list simply called: "teams" using ds_list_add(teams, ) Add objects to oCombatManager.blueTeam & oCombatManager.redTeam using ds_list_add(, ) Place oCamera object into room if you don't already have an active camera object Import Objects and Scripts Into Project
#Game maker studio 2 assets how to
How To Use: (see youtube video for more info)

#Game maker studio 2 assets free
Feel free to use this in any of your games, and let me know if you have any suggestions or issues! Thanks. Designing an elegant and versatile turn system can be difficult sometimes, and so the goal of this project is to simplify that into an easy to use project.

Keep in mind that this asset doesn't focus on the combat elements, but instead, creates a very dynamic and flexible turn system that leaves you open to implement your own combat system into it. This project is designed to be dropped right into a new project, or into your existing project, and super quick to setup. A dynamic turn system for GameMaker Studio 2 to create iterative teams, and the base-level framework for a large scale combat system.
